Dominic Sanchez

Technical Artist

San Francisco, CA | dominicsanchezart@gmail.com

Summary

Technical Artist with experience in Unity, Unreal Engine 5 and Godot, specializing in Shader Programming, Rendering Pipelines, and Tools Development.

Skills

Game EnginesUnity, Unreal Engine, Godot
ProgrammingC#, HLSL, Python, HTML, Unreal Blueprints
Art & Design ToolsBlender, Maya, Adobe Substance, Adobe Photoshop
Technical SkillsShader Programming, VFX, Tools Development, Lighting, Asset Pipelines, Optimization
Project ManagementJira, Notion, Version Control (Perforce, Git)

Experience

Co-Founder / Technical Artist

Studio 300 Games, San Francisco, CA | 09/2023 - Present

Co-founded an independent game studio and developed 2 published games using Unity. Served as Technical Artist, Programmer, and Project Manager across production.

  • Co-founded and led a game development studio, shipping 2 published titles using Unity
  • Directed a cross-functional team of 15 artists, designers, and audio engineers
  • Built scalable art pipelines enabling artists to independently implement assets, reducing iteration time
  • Developed procedural animation systems including inverse kinematics, camera systems, and cloth simulation
  • Designed and implemented shaders and VFX systems, including custom shading models, post-processing effects, and gameplay VFX

Director / Technical Artist / Programmer

Bubble Dummies, San Francisco, CA | 08/2025 - 05/2026

Leading development of a Unity-based co-op puzzle game, focusing on gameplay systems, VFX, and production pipelines.

  • Directed a team of 11 across art, design, and audio to deliver a polished vertical slice
  • Designed, implemented, and optimized core gameplay systems for a co-op puzzle game
  • Streamlined the asset pipeline across creation, testing, and integration, improving efficiency. Reduced bottlenecks and enhanced consistency across workflows.
  • Led VFX development to maintain visual consistency and artistic direction
  • Ensured performance stability through system-level optimization and profiling

Technical Artist

Blood, San Francisco, CA | 06/2024 - 05/2025

Developed in Unreal Engine 5 as part of a production team, contributing as a Technical Artist with a focus on shader development and visual direction.

  • Developed shaders in Unreal Engine 5 for cel-shaded rendering, halftone ambient occlusion, and outline effects
  • Built optimized art pipelines to improve asset iteration speed and maintain visual consistency
  • Collaborated with designers and artists to align technical implementation with artistic direction

Education

Bachelors of Fine Arts, Game Development - 3D Art

Academy of Art University, San Francisco, CA