Dominic Sanchez
Technical Artist
Summary
Technical Artist with experience in Unity, Unreal Engine 5 and Godot, specializing in Shader Programming, Rendering Pipelines, and Tools Development.
Skills
| Game Engines | Unity, Unreal Engine, Godot |
|---|---|
| Programming | C#, HLSL, Python, HTML, Unreal Blueprints |
| Art & Design Tools | Blender, Maya, Adobe Substance, Adobe Photoshop |
| Technical Skills | Shader Programming, VFX, Tools Development, Lighting, Asset Pipelines, Optimization |
| Project Management | Jira, Notion, Version Control (Perforce, Git) |
Experience
Co-Founder / Technical Artist
Co-founded an independent game studio and developed 2 published games using Unity. Served as Technical Artist, Programmer, and Project Manager across production.
- Co-founded and led a game development studio, shipping 2 published titles using Unity
- Directed a cross-functional team of 15 artists, designers, and audio engineers
- Built scalable art pipelines enabling artists to independently implement assets, reducing iteration time
- Developed procedural animation systems including inverse kinematics, camera systems, and cloth simulation
- Designed and implemented shaders and VFX systems, including custom shading models, post-processing effects, and gameplay VFX
Director / Technical Artist / Programmer
Leading development of a Unity-based co-op puzzle game, focusing on gameplay systems, VFX, and production pipelines.
- Directed a team of 11 across art, design, and audio to deliver a polished vertical slice
- Designed, implemented, and optimized core gameplay systems for a co-op puzzle game
- Streamlined the asset pipeline across creation, testing, and integration, improving efficiency. Reduced bottlenecks and enhanced consistency across workflows.
- Led VFX development to maintain visual consistency and artistic direction
- Ensured performance stability through system-level optimization and profiling
Technical Artist
Developed in Unreal Engine 5 as part of a production team, contributing as a Technical Artist with a focus on shader development and visual direction.
- Developed shaders in Unreal Engine 5 for cel-shaded rendering, halftone ambient occlusion, and outline effects
- Built optimized art pipelines to improve asset iteration speed and maintain visual consistency
- Collaborated with designers and artists to align technical implementation with artistic direction